2012 April

blog_post_timetracker

*New* WP7 App – Time Tracker

By | Apps, Blog, News, WP7 | One Comment

I recently gave myself up for a “sort of” competition to push my wanted apps into the marketplace. This competition is forcing me to deliver an app each month the the coming three months. So here is my first app developed for this, called Time Tracker.

Time tracker is an application that you can use to keep track of your worked time. You can create a project and start an automatic running time entree, when your done with your work just stop the timer. Multiple overview’s overviews giving you a clean layout of all the time entrees for the selected project, or just generate reports. Time entrees rely on “tags”, each time you create a time entree you have the choice of using an existing tag or creating a new one. This way you can use a tag over multiple time entrees, and even over different projects.

Key features of the current version of the application:

  • Support for unlimited project and time entrees
  • A live tile showing the amount of active time entrees
  • Sorted overviews by day, month or year
  • Filter options
  • Reporting tools (currently only email)
  • Able to export each view to email
  • Groupings by day, week, month and year with total amount of earnings and worked times
blog_post_lightspot

2D Spotlight implementation (HLSL + C#)

By | Blog, Games, XNA Games | 3 Comments

Many people have been asking me how i implemented the spotlight inside my xbox game wages of war. See screenshot at top.

The red light on the left, and the spots on the wall are all the implementation of the spotlight.

I rely inside this post that you have implemented the system that i described inside my post 2D Lightning Continued.

Inside this tutorial a point light is created. Now you can use the following code to implement a spotlight class in the same manner as we did with the point light.
Basically they are almost the same, but this spotlight has some different properties to give to the Shader.

I updated the Lightning sample as that is easier (i hope) for you to understand what you have to implement to achieve this effect in your game.

The arrow keys control the angle of the spot light and up, down control the height of the spot.

Enjoy!

 

Download link:

LightningSample - Spotlight Addon (1005)