2010 January

Happy new year and some updates

By | Blog, XNA Games | 4 Comments

First of all i would like to wish you all a verry happy New Year 2010!

Maladras
I know some of you might think, where are the updates regarding Maladras?? Well i am sorry to say that i lost all of my coding work… :( This due to the fact that i was not having a CVS up at that time. This has teached me a verry good lesson and i now have a CVS up at all time and that is being backuped up a few times a week! The only version i still have is a rather old version that is missing loads of stuff in comparison to the version that is on the marketplace. Maladras was my first ever completed game for the XBOX and it just breaks my hearth that i lost most of the stuff.

I wished i updated here sooner with the news but things happened in real life that i do not wish to discuss here, but where in the way for me to update here. But everyhting is picked up again and i am happy coding again.

A new game?
I am currently working on a new game. The aspects of the game isn’t really decided yet and thus i cannot give anymore information, the only thing i do know is that it will be a top-down 2D shooter.

Work has begon on the editor a few weeks ago and i have a pretty solid foundation now. The stuff that is inside the editor right now are:
- Load/save functionality of the maps
- Render window
- Treeviews listning the Layers for Maps
- Add/delete new layers
- Add/delete point lights to the map (shader driven)
- Component based object manager and treeview functionality to add and delete objects and components
- some more small stuff

Here are two screenshots of the editor in action:

Thats it for now, i will keep you updated on the status of the editor and the game itself :).

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